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| brett14 |
Posted: Nov 9 2009, 10:07 PM
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Major Contributor ![]() Group: Global Moderator Posts: 517 Member No.: 3 Joined: Mar 18 2009 |
I'm planning (already started) to make a 3d dll for gamemaker. Well actually I'm not making it, just porting it to gamemaker. It is an open-source 3D engine called Irrlicht, and I wanted to give you guys a heads up. Irrlicht is very fast and very easy to use, so I figured it'd be the perfect dll to allow gamemaker to use. I know this has been done in the past by Xception, however that was with a much older version. I also noted that the Sivart stated he was going to do the same thing, but I havn't heard anything from him again since. No clue when it will come around yet, as i started it only two days ago, but I've already made quite a bit of progress.
Anyways here's a link to show you some of the things irrlicht can do. This post has been edited by brett14 on Nov 9 2009, 10:11 PM |
| mauge |
Posted: Nov 10 2009, 01:29 PM
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![]() Group: Members Posts: 14 Member No.: 60 Joined: Nov 3 2009 |
Sounds great! It's a lot of hard work, but I really hope you finish this project some day. Let me know if you need someone to test it. So what's the actual situation?
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| brett14 |
Posted: Nov 10 2009, 06:01 PM
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Major Contributor ![]() Group: Global Moderator Posts: 517 Member No.: 3 Joined: Mar 18 2009 |
Currently it can create a window, set a projection in it, load animated models and display them.
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| The Sivart |
Posted: Nov 10 2009, 09:53 PM
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Major Contributor ![]() Group: Basic Moderator Posts: 157 Member No.: 22 Joined: Jun 12 2009 |
I did? |
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| mauge |
Posted: Nov 11 2009, 07:50 AM
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![]() Group: Members Posts: 14 Member No.: 60 Joined: Nov 3 2009 |
@The Sivart: I guess you didn't? ^^
@Brett: Animated models... That's already more than GM can do. Irrlicht has a lot of features and I hope you're going to support most of them. What are the next steps? Sorry, I'm really curious. |
| zachman |
Posted: Nov 11 2009, 12:01 PM
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Administrator ![]() Group: Admin Posts: 658 Member No.: 1 Joined: Mar 18 2009 |
nice. Can't wait until you get a first released version
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| brett14 |
Posted: Nov 11 2009, 03:08 PM
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Major Contributor ![]() Group: Global Moderator Posts: 517 Member No.: 3 Joined: Mar 18 2009 |
@The Sivart
Sorry got you're name wrong. I meant Skarik, sorry. @mauge Idk, I'm just trying to get all of the features from the demos into it right now, which is being a big pain in the ass. I'm having troubles passing strings from GM to the DLL to Irrlicht, I can pass it to the dll successfully, but then Irrlicht has some weird way of using them, where it seems to only be using one character, the first and it turns it into ASCII... So if i want to display a text it is displaying a number. |
| brett14 |
Posted: Nov 29 2009, 05:18 PM
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Major Contributor ![]() Group: Global Moderator Posts: 517 Member No.: 3 Joined: Mar 18 2009 |
Just letting you all know, I canceled this project a little while back. My c++ skills are not strong enough to implement some things into the dll. Anyways, try this dll if you want a fast 3d dll. It is a port of ogre to GM, ogre is a really nice 3d graphics engine for c++.
This post has been edited by brett14 on Nov 29 2009, 05:20 PM |
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