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| zachman |
Posted: Nov 24 2009, 10:55 AM
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Administrator ![]() Group: Admin Posts: 658 Member No.: 1 Joined: Mar 18 2009 |
hey guys,
I need a small, low poly cargo ship model for my Tilt Factor game. if possible, it should have some bay doors that I can separate and animate to open. It should be around 500 polys as well. Credit will be given Edit: no rush btw... I probably won't be able to work on my game for a couple weeks or so. thanks Zach |
| Mick |
Posted: Jun 4 2010, 08:39 AM
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MickSemps Games ![]() Group: Global Moderator Posts: 785 Member No.: 4 Joined: Mar 18 2009 |
What do you mean by cargo ship
Spaceship Boat Il try it if i know which one Post some images and il sketch up some concept ideas This post has been edited by Mick on Jun 4 2010, 08:48 AM |
| zachman |
Posted: Jun 11 2010, 12:31 PM
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Administrator ![]() Group: Admin Posts: 658 Member No.: 1 Joined: Mar 18 2009 |
I was thinking of something along the lines of a spaceship/futuristic plane type of thing. I was thinking of using a cargo plane kind of thing that would fly over and drop the stuff onto the platform for the start of a level.
I was thinking something sorta like this: http://www.turbosquid.com/3d-models/3d-car...acecraft/340608 but with doors on the bottom that I could animate to open when it drops stuff. and don't worry about the 500 polygon thing.... if it could be under 1000 that would be good. |
| Mick |
Posted: Jun 11 2010, 02:09 PM
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MickSemps Games ![]() Group: Global Moderator Posts: 785 Member No.: 4 Joined: Mar 18 2009 |
178 Polygons
Serious you have to download it in order to properly view it UVs have already been Untangled 2 Baydoors are 2 seperate objects You should use GMModelFix in order to view it UPDATE : I untangled the BayDoors UV Coordinates so they can be textured unlike the screenshots below with the tempory texture Screenshots: Front Bay Doors Cargo Ship Diagonal View ![]() Download: ![]() I can change it if you want Dont forget to +Rep lolz JK No credit needed as always! This post has been edited by Mick on Jun 13 2010, 11:56 AM |
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