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 cargo ship 3d model, for Tilt Factor
zachman
Posted: Nov 24 2009, 10:55 AM


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hey guys,
I need a small, low poly cargo ship model for my Tilt Factor game. if possible, it should have some bay doors that I can separate and animate to open. It should be around 500 polys as well. Credit will be given wink.gif

Edit: no rush btw... I probably won't be able to work on my game for a couple weeks or so.

thanks
Zach
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Mick
Posted: Jun 4 2010, 08:39 AM


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What do you mean by cargo ship

Spaceship
Boat

Il try it if i know which one wink.gif

Post some images and il sketch up some concept ideas

This post has been edited by Mick on Jun 4 2010, 08:48 AM
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zachman
Posted: Jun 11 2010, 12:31 PM


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I was thinking of something along the lines of a spaceship/futuristic plane type of thing. I was thinking of using a cargo plane kind of thing that would fly over and drop the stuff onto the platform for the start of a level.

I was thinking something sorta like this:
http://www.turbosquid.com/3d-models/3d-car...acecraft/340608
but with doors on the bottom that I could animate to open when it drops stuff.

and don't worry about the 500 polygon thing.... if it could be under 1000 that would be good.
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Mick
Posted: Jun 11 2010, 02:09 PM


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178 Polygons
Serious you have to download it in order to properly view it

UVs have already been Untangled wink.gif
2 Baydoors are 2 seperate objects
You should use GMModelFix in order to view it wink.gif

UPDATE : I untangled the BayDoors UV Coordinates so they can be textured unlike the screenshots below with the tempory texture

Screenshots:
Front
user posted image
Bay Doors
user posted image
Cargo Ship Diagonal View
user posted image

Download:
user posted image

I can change it if you want wink.gif
Dont forget to +Rep lolz JK

No credit needed as always!

This post has been edited by Mick on Jun 13 2010, 11:56 AM
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